Generally, all mods you would want are available on ContentDB nowadays. Please note that the API is currently not stable and can change. Client-Side mods require at least Minetest 0.4.15-dev from sources, compiled after April 1st, 2017. Client-Side Mods can be used when connected to a Minetest server because they are loaded locally. Individual mods in a modpack can still be enabled and disabled as if they were standalone mods.Ī Client-Side Mod (short: “CSM”) is a mod used to customize your Minetest client. Apart from that, there is nothing special about modpacks or mods inside a modpack. The main difference is that they will be displayed as a openable blue text item in the minetest mod selector containing the component mods to allow granular control. It's purely a logical grouping and is done mostly for convenience and to group closely-related mods together. Basically, a modpack is just special directory containing the actual mod directories. Mods in a worldmods folder are not togglable and will run on and only on that specific world, and cannot be accessed from any other world.A modpack (short: “MP”) is a collection of mods to group them together. In a /worlds//worldmods folder inside the sub-folder of a specific world.These mods apply to all worlds created with this game but not to any world created by another game (although many games may include the same mods) Mods loaded from such locations are considered to be an essential part of said game and are not togglable. In case of "Minetest Game", this could be a sub-folder of /minetest/games/minetest_game/mods or /minetest(or ~/.minetest)/games/minetest_game/mods. This is therefore an easy place to create mod conflicts that might even crash Minetest. Mods in this folder can be run with any world created by any game. On different installations this may very well also be in some other Minetest location such as a shared, system/game, user or hidden folder. In the /mods folder technically parallel to the /bin folder the executable is in.Note that having copies of the same mod in different places may easily generate mod conflicts.ĭifferences between the three kinds of places mods can be loaded from: Note that users should generally install mods in the normal install directory and not in the additional ones. As mentioned above, Minetest on Windows and portable builds operate within their install directory itself, which corresponds to both $path_share and $path_user. $path_share and $path_user are only relevant to system-wide installs of Minetest (currently, possible only on Linux). Other places to install mods are world-directory/worldmods/, $path_share/mods/ and $/games//mods/. Note that newly installed mods are disabled for all worlds by default, so you explicitly need to enable them.Īdditional install directories (all Minetest versions) This can either be done in the GUI by clicking on “Configure” in the world selection, or by adding load_mod_ = true in the world.mt file in the world directory. Some with exclusive world mods)Īfter extracting the mod there you need to enable it for your world. │ └── … (installed extra mods and modpacks)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |